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Dedicated Mobile Engineers

Hire Mobile App Developers

Mobile engineers who own the release, not just the code.

Shipping a mobile app means signing, store review, staged rollout, and crash triage. We staff people who have done all of it before.

8 apps
Shipped from our own portfolio
Both stores
Submission and review handled end to end
Crash-free
Release quality tracked as a metric

Quick Answer

Updated August 22, 2026

What does it cost to hire a mobile app developer?

A senior mobile app developer from India costs $33–$45 per hour, about ₹3.6–5 lakh per month on a dedicated engagement, with mid-level at $22–$32 per hour. Most product apps should be built cross-platform in React Native or Flutter — hiring separate iOS and Android engineers roughly doubles the cost and is only worth it when the app depends heavily on platform-specific capabilities.

Senior hourly rate

$33 – $45

Platforms covered

iOS and Android from one team

Time to start

5 – 12 working days

Best for

  • Consumer and field apps that need both platforms on one budget
  • Products where the backend already exists and needs a mobile client
  • Teams that need someone accountable for the store release cycle

Not best for

  • Games and heavy AR — a game engine or native is the right answer
  • Apps that are really a mobile website in disguise
  • Products with no plan for post-launch releases and OS updates
Get availability and a rate

Rate Card

What does it cost to hire mobile app developers?

Mobile carries a modest senior premium over web because release management and device-specific debugging are genuine additional scope, not because the code is harder.

Mobile App Developers rates by seniority, monthly in INR and hourly in USD
LevelExperienceMonthly (INR)Hourly (USD)Best for
Mid-level3–5 years₹2,20,000 – ₹3,20,000$22 – $32Screens, navigation, and API wiring against an agreed design
Senior5–8 years₹3,60,000 – ₹5,00,000$33 – $45Release ownership, native modules, store submission, crash triage
Lead / architect8+ years₹5,00,000 – ₹6,50,000$45 – $60Multi-app architecture, CI/CD for mobile, performance budgets

Rates are for dedicated engagements with at least four hours of daily overlap with your working hours. Longer commitments reduce the rate; more overlap increases it.

Capability

What our mobile app developers actually do

  • Cross-platform delivery in React Native or Flutter, chosen to fit the product
  • Store release management — signing, provisioning, phased rollout, review responses
  • Push notifications, deep links, and permission flows on both platforms
  • Offline behaviour and sync for apps used away from reliable connectivity
  • Crash and performance monitoring on real low-end devices
  • App size, cold-start time, and battery behaviour as tracked metrics

Working stack

React NativeFlutterTypeScript / DartFirebaseSocket.ioFastlaneCrashlyticsXcode + Android Studio

We staff for the stack you already run wherever we can. Where we think a different choice would serve you better, we will say so once — with the reasoning — and then work in yours.

Common Engagements

What teams usually hire mobile engineers for

Two-sided marketplace apps

A customer app and a driver or vendor app sharing a backend, released and versioned together.

Commerce and loyalty apps

Catalogue, payments, and push-driven retention shipped to both stores from one codebase.

Regulated-sector apps

Healthcare and finance apps where data handling, consent, and audit trails are part of the build.

Store rescue

Getting a rejected or stalled app through review and out to users, then stabilising the release process.

Vetting

How we decide who is good enough to place

Vetting is the entire value of hiring through an agency rather than a marketplace. If we are not rejecting most applicants, we are not doing the job you are paying for.

Step 1

Technical interview

A senior engineer from our team runs the interview. Not a recruiter with a checklist, and not an automated coding test.

Step 2

Practical exercise

A task close to the work you are actually hiring for, reviewed the way we would review a pull request.

Step 3

Reference and delivery check

We ask what they shipped recently, who reviewed it, and what went wrong on it. The last question is the useful one.

Step 4

Fit call with you

You speak to the engineer before committing. If the fit is wrong at that point, nothing has been signed.

Comparison

Cross-platform vs separate native teams

We build cross-platform by default and recommend native when the product genuinely needs it. The trade-off is worth stating plainly.

With SoftwareCrafting

  • One codebase and one team covering both stores
  • Framework chosen on product fit, with the reasoning written down
  • Release, signing, and store review included in the engagement
  • Native modules written where a platform capability requires them

Typical alternative

  • Two teams and two codebases for the same product
  • Feature parity drifting between platforms every release
  • Store submission treated as the client’s problem
  • Framework chosen by whoever is on the bench

Engagement Models

Four ways to work with us, and when each one fits

Dedicated seat

One engineer working full time inside your team, your repo, and your process. Monthly rolling, two weeks notice.

Ongoing roadmap work with no defined end date

Part-time seat

From roughly 20 hours a week. Below that, context reloading eats most of the value, and we will say so.

Specialist input alongside an existing team

Fixed-scope project

A defined deliverable at an agreed price. Only where scope is genuinely clear enough to fix without a change-request cycle.

Migrations, audits, and well-specified builds

Delivery pod

Three to four people including QA and a named delivery owner accountable for the sprint outcome.

Whole product areas you want owned end to end

What you get either way

  • You interview the engineer before anything is signed
  • Replacement at our cost if the fit is wrong in the first two weeks
  • IP assignment and NDA signed before technical access is granted
  • Code committed to your repository, under your organisation, from day one
  • Monthly rolling contract — two weeks notice, no annual lock-in

Quick Brief

Start the conversation here

Tell us the role, the stack, and when you need someone. We will come back with availability and a rate.

Your Name

Work Email

What do you need help with?

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FAQ

Questions buyers ask before hiring mobile engineers

How much does it cost to hire a mobile app developer in India?

Mid-level mobile developers cost $22–$32 per hour and seniors $33–$45 per hour, roughly ₹2.2–3.2 lakh and ₹3.6–5 lakh per month respectively on a full-time dedicated seat.

Should we build native or cross-platform?

Cross-platform for the large majority of product apps — one codebase, one team, roughly half the cost. Native when the app is a game, leans on heavy AR or platform-exclusive SDKs, or when a single platform is the entire market.

Do you handle store submission and rejections?

Yes. Signing, provisioning, listings, phased rollout, and responding to review rejections are part of the engagement. Rejections are routine and mostly procedural once you have seen them before.

What happens after launch?

Apps need maintenance whether or not you plan for it — OS releases, SDK deprecations, and store policy changes force work every year. We offer a maintenance retainer, and we will tell you what a realistic annual figure looks like rather than letting it surprise you.

Can you work with our existing backend?

Yes. We agree the API contract in writing first, which is where most app-plus-backend projects lose time when the two sides are built by different teams.

Ready when you are

Not sure
where to start?

Tell us your goal and we'll suggest the smallest, fastest way to get there. We reply in under 4 working hours.